Accepted Contributions
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How do Lonely, Young Adults Perceive Interactive Technologies With Varying Human-Likeness? An Experimental Lab Study. Aike Horstmann and Jacqueline Boußard
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How to use a cognitive architecture for a dynamic person model with a social robot in human collaboration Thomas Sievers and Nele Russwinkel
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Personalising Humanoid Robot Behaviour Through Natural Language Simone Gallo, Giacomo Vaiani and Fabio Paternò
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Interviewing stakeholders on the teleoperation of last-mile delivery robots Einat Grimberg, Avishag Boker and Joel Lanir
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Investigating the relationship between empathy and attribution of mental states to robots Alberto Lillo, Alessandro Saracco, Elena Siletto, Claudio Mattutino and Cristina Gena
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A Proposal for Adapting Robot Behaviours Using Fuzzy Q-learning in Cognitive Serious Game Scenarios Eleonora Zedda and Fabio Paternò
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Enhancing Cognitive Training: Investigating the Impact of a Suggestion-Offering Robot on Performance and Satisfaction Flavio Ruggiero, Marco Matarese, Alessandra Sciutti and Mariacarla Staffa
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Investigating the Role of Immersive Technologies in Visual Rehabilitators Training Mattia Barbieri, Silvio Sabatini and Giulio Sandini
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Train the Brain with SERENI Benedetta Catricalà, Marco Manca, Fabio Paterno, Carmen Santoro and Eleonora Zedda